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Infection and cures

How a zombie bite infects you, the 20 minute clock, turning, every cure, and the Risen that gets up when you die infected.

Some zombie bites carry an infection. Cure it within 20 minutes of play, or you start to turn. Die infected and your body gets back up as a zombie.

Catching it

Every hit from a zombie that takes health has a chance to infect you. The chance depends on what hit you:

ZombieInfects per hit
Carrier (hazmat suit)60%
The Risen25%
Barrel zombies and Town Stormers10%
Runner8%
Zombie (Shambler)5%
Brutenever
Zombie Hunt zombiesnever

A bite that infects you plays a bite sound and splashes blood. Carriers are the ones to fear: kill them from range. See Zombie types for their health and speed.

The clock

Once infected you have 20 minutes before you start to turn. The clock only runs while you are on the server and awake: log off or sleep and it stops. A status row above your vitals counts it down.

20 minof play until you turn
-60 sfor every extra infecting bite
~3.5 minfrom turning to death at full health

Every further infecting bite takes 60 seconds off the clock. You also get spasms that shake your screen, with a moan: every 90 seconds or so at first, every few seconds near the end.

/infected (or /infection) tells you whether you are infected, how many minutes you have left and what cures it.

Turning

When the clock runs out you start to turn. Thirst and hunger drain, and your health decays, faster with every minute. From full health that kills you in about 3.5 minutes. While you are turning, 0 health is death: you are never downed and nobody can pick you up.

A cure still works while you turn, so it is never too late until you drop.

Cures

  • Use Anti-Radiation Pills or a Large Medkit.
  • Or type /cure to spend 1 Bleach. Every bleach is named "Quest Item /q", and it drops from roadside barrels, underground crates (tunnels, caves, basements) and raid bases. It also pays for the bleach boost in /q.

Doc's Clinic in the Town sells Large Medkits, and so do some water-well shopkeepers. /town takes you there.

A cure keeps you safe from a new infection for 30 seconds, so one medkit is enough to finish a fight with a pack of Carriers.

Dying infected

An infected death costs you more than a normal one:

  • Get My Stuff AUTO does not run. Your gear stays on your corpse, where /getmystuff finds it. See Death and respawn.
  • Your body rises as the Risen, right where you fell.

Your corpse is never sealed: it can be looted as usual, Risen or not.

The Risen

The Risen is a zombie wearing copies of your clothes. Your real items stay on the corpse, and the Risen drops nothing.

Health150, plus 40 for each item you wore, up to 600
Damagex1, plus 5% for each item you wore
Infects per hit25%
RangeStays within 30 m of your corpse and notices players within 25 m
LifetimeFades after 20 minutes

It growls while it has a target. It rises in the Town and safe zones too, where the guards shoot it.

The bounty

Killing the Risen of a player outside your team pays 25 Blood and 150 Soldier XP. It pays at most once per owner every 30 minutes, and never for a Risen whose owner killed themself. Laying your own or a teammate's Risen to rest pays nothing, but it clears the way to the corpse.